If you’re trying to finish the soul-release challenge quickly, learning the Far Far West grave locations in the right order is the difference between a smooth run and a frustrating one. Most players lose time backtracking, missing the hidden cave grave, or taking risky jumps near cliffs. This guide gives you a clean route that works on low-pressure runs and higher-difficulty attempts. You’ll get a practical loop, key landmarks, and recovery tips if you miss one spot. By the end, you’ll know every major checkpoint for Far Far West grave locations, how to chain them together efficiently, and when to extract so you can lock in challenge progress without unnecessary risk.
Quick Prep Before You Start the Route
You can complete this on any difficulty, but if your goal is speed and consistency, lower-pressure settings help you focus on movement and map reading.
| Prep Item | Why It Matters | Recommended Choice |
|---|---|---|
| Difficulty | Fewer interruptions while rotating between graves | Use the easiest available setting for route practice |
| Mobility | Two locations involve awkward elevation changes | Bring jump/mobility tools if available |
| Team Size | Solo is cleaner for routing; team is safer for mistakes | Duo is ideal for speed + recovery |
| Extraction Plan | Progress is safest once you leave successfully | Collect all souls, then extract immediately |
💡 Tip: Run one “scouting pass” first. Don’t worry about perfect speed—just confirm landmarks like tracks, the burned town, willow area, and the final cave entrance.
A lot of players ask where to track updates when routes shift between patches. Keep an eye on official channels and platform updates through the Steam community and update hub for patch notes and player-discovered map adjustments.
Far Far West Grave Locations (All 10)
Below is the full set of Far Far West grave locations using clear landmark language so you can navigate without needing exact coordinates.
| Grave # | Area | Landmark Clue | Movement Note |
|---|---|---|---|
| 1 | Far south edge | Southernmost map side | Easy start point |
| 2 | South-to-mid cliffs | Just north of first, near cliff faces | Light parkour/jump route |
| 3 | Small beach town | Behind a building near beach | Follow train tracks to town |
| 4 | North along tracks | Hidden beside tracks behind rocks | Easy to pass if sprinting |
| 5 | Burned-down city | Near major saloon structure | Rotate south briefly to grab |
| 6 | Far west edge | Outhouse on map boundary | Long traverse but clear landmark |
| 7 | Willow zone outskirts | Behind a willow after crossing past tracks | Slightly obscured sightline |
| 8 | Central map | Small tunnel near broken UFO | Mid-map anchor location |
| 9 | Far north coast | Behind rocks near the sea | Check both sides of rock cluster |
| 10 | Northern track end cave | New cave; grave is immediately left inside | Most commonly missed grave |
The table order is optimized to reduce wasted movement while keeping landmark recognition simple. If you run this loop a few times, you’ll stop checking your map constantly and start navigating by terrain shape.
Best Route Order for Speed (South to North Loop)
This is the practical rotation I recommend for consistent clears of all Far Far West grave locations:
- Start deep south and secure Grave 1.
- Push slightly north to the cliff section for Grave 2.
- Drop down, then ride the train-track line into the beach-side town for Grave 3.
- Stay on tracks and move north for Grave 4 (look behind rocks near the line).
- Dip to the burned city + saloon area for Grave 5.
- Commit to the long move west to the outhouse at the edge for Grave 6.
- Rotate north toward the willow zone outskirts for Grave 7.
- Cut inward to center map and grab Grave 8 near the UFO + tunnel.
- Head fully north to the coast-side rocks for Grave 9.
- Finish at the end-track northern cave and take the immediate left for Grave 10.
- Extract quickly after confirming all souls are released.
| Route Phase | Graves | Goal | Time Risk |
|---|---|---|---|
| Opening | 1-2 | Build momentum, lock early pickups | Low |
| Track Chain | 3-5 | Use rail line for efficient navigation | Medium (overshooting landmarks) |
| Outer Ring | 6-7 | Clear western and willow outskirts | Medium |
| Final Sweep | 8-10 | Central checkpoint, then north finish | High (missing cave turn) |
⚠️ Warning: The cave grave (Grave 10) has moved in prior updates and remains the most deceptive location. Enter the cave and check the left side immediately, not deeper first.
High-Value Navigation Cues You Should Memorize
Instead of memorizing exact map pixels, memorize “anchor cues.” This keeps your run stable even if visibility or pressure changes.
| Anchor Cue | What It Confirms | Common Mistake |
|---|---|---|
| Train tracks | Connects multiple mid-route graves | Leaving tracks too early |
| Burned city + saloon | Signals nearby Grave 5 | Confusing with other structures |
| Outhouse on west edge | Confirms extreme west grave | Turning back before edge boundary |
| Broken UFO + tunnel | Confirms central Grave 8 | Checking wrong tunnel entrance |
| Northern sea rocks | Confirms Grave 9 area | Only checking one rock side |
| Track-end cave | Confirms final grave | Entering cave but not checking left wall |
If you’re teaching teammates, call anchors, not numbers. Example: “Tracks to town,” then “burned saloon,” then “west outhouse.” It reduces confusion fast.
Common Problems and Fast Fixes
Even experienced runners miss one or two Far Far West grave locations when they rush. Use this quick troubleshooting chart.
| Problem | Why It Happens | Fast Fix |
|---|---|---|
| You finish with 9/10 graves | Usually missed final cave grave | Revisit northern track-end cave, check immediate left |
| You keep missing Grave 4 | Hidden by rocks near tracks | Slow sprint briefly and scan rock shadow |
| You get stuck near cliff grave | Bad jump angle or low mobility | Approach from wider arc; use elevation reset |
| Long west detour feels slow | Poor pathing to outhouse edge | Commit to outer boundary line, avoid zig-zag |
| Extraction fails after completion | Over-looting after last soul | Extract right after Grave 10 confirmation |
💡 Tip: If your only goal is challenge completion, skip optional fights and side loot after Grave 8. The final north leg is where most runs lose consistency.
Video Route Reference (Updated Path)
Use this visual pass if you want to compare your run against an updated community route:
When you watch or review your own gameplay clips, focus on transitions between landmarks, not just the grave interactions themselves. Most time loss comes from route drift between points.
Final Optimization Checklist
Before you queue your next run, use this mini audit:
- Confirm your opening line to the south edge is direct.
- Practice the cliff approach for Grave 2 twice.
- Keep train tracks as your route spine through mid-map.
- Hard-commit west for the outhouse grave, then rotate north.
- Treat the cave-left check as mandatory muscle memory.
- Extract immediately after all souls are registered.
If you apply this checklist, your Far Far West grave locations clear time should become much more repeatable, and you’ll spend less effort on “Where was the last one?” moments.
FAQ
Q: How many Far Far West grave locations are there in total?
A: There are 10 total grave locations tied to the soul-release challenge route in this guide.
Q: What is the most commonly missed grave in Far Far West grave locations runs?
A: The most frequently missed spot is the final cave grave in the northern section, where you need to check the left side immediately after entering.
Q: Can I complete Far Far West grave locations on any difficulty?
A: Yes. You can run the route on any available difficulty, but easier settings are usually better for fast, low-risk route practice.
Q: Should I loot after collecting the final soul?
A: If challenge completion is your priority, it’s smarter to extract right away. Extra looting after the final grave increases failure risk without helping the objective.