If you’re trying to finish the Far Far West all graves objective in one clean run, the biggest challenge is route planning, not combat. Many players find a few graves quickly, then waste time doubling back across cliffs, rail lines, and coastal edges. This guide gives you a practical path to complete Far Far West all graves with fewer mistakes, faster movement, and safer extraction timing. You can do this on any difficulty, but easier settings reduce pressure while you learn the map flow. Below, you’ll get a full location order, movement tips for tricky terrain, and a checklist to avoid missing the hidden final cave grave. If your goal is to release every soul in a single deployment, follow this route step by step and adjust based on your jump mobility and team size.
What to Prepare Before You Start
You don’t need a perfect build, but you do need consistency. The Far West terrain mixes open sightlines, uneven rocks, rail paths, and elevation changes. That means mobility and awareness matter more than raw damage for this challenge.
| Prep Area | What to Bring | Why It Helps |
|---|---|---|
| Difficulty | Lower/easier setting for first clears | Lets you learn Far Far West grave locations with less interruption |
| Mobility | Extra jumps, movement perks, stamina tools | Reduces risk at cliff and rock parkour spots |
| Route Planning | Clockwise or rail-based path | Prevents backtracking while doing all graves in Far Far West |
| Extraction Plan | Know nearest extract before final grave | You only complete progress safely after successful exit |
| Team Roles | Scout + rear cover | Faster navigation and fewer surprise losses |
Tip: If you keep failing near the end, do a “dry run” where you only practice movement between landmarks without forcing fights.
For broader platform updates and client notes, check the official Steam platform news and announcements.
Far Far West all graves Route Overview (Best Order)
The objective has 10 grave interactions in this updated route. The smartest path starts south, uses train tracks as your backbone, then finishes in the north with the hidden cave grave.
| Route Step | General Area | Navigation Cue |
|---|---|---|
| 1 | Southern edge | Start at the far south grave |
| 2 | South cliff section | Move slightly north; parkour to cliffside grave |
| 3 | Small beach town | Follow rails; grave behind a beachside building |
| 4 | Tracks + rocks | Continue north; hidden grave near rocks beside rails |
| 5 | Burned-down city | Head back south-ish interior; near major saloon building |
| 6 | Far western boundary | Outskirts outhouse with hunter soul |
| 7 | Willow tree area | North past tracks; grave behind one willow on island edge |
| 8 | Map middle | Near tunnel beside broken UFO |
| 9 | Northern coast rocks | Far north by sea, behind rock formation |
| 10 | Northern cave (moved location) | At rail endpoint, drop to new cave, immediate left inside |
This order keeps your movement mostly directional and minimizes zig-zag travel. If your squad splits, only split for scouting line-of-sight; regroup before each interact so nobody misses credit.
Full Grave-by-Grave Breakdown
Use this section as your precise run sheet. If you already know half the map, skim for the two commonly missed spots: the western outhouse and the final northern cave.
1) Southern starting grave
Spawn in and push toward the lowest southern boundary. This first soul is straightforward and anchors your entire run.
2) Cliffside grave north of the south point
Move north a short distance toward cliff faces. You may need light parkour unless your build has strong vertical mobility. Don’t overcommit jumps with low stamina.
3) Beach town rear-building grave
Drop down and follow the train tracks until you reach a small town by the shore. Check behind one of the seaside buildings for the next interaction.
4) Rail-adjacent rock grave
Return to the tracks and continue north. A grave is tucked beside rocks very close to the rails. Easy to pass if you sprint without scanning.
5) Burned city near the saloon
Shift toward the burned settlement area. Look around the major saloon-style structure for the grave nearby.
6) Western edge outhouse grave
Travel significantly west toward the map boundary. The grave/soul point is in an outhouse area. This is one of the most “out of route” locations if you don’t plan ahead.
7) Willow area island-edge grave
Go north toward willow trees, crossing past the tracks. One grave sits behind a willow near the map outskirts on a small island-like section.
8) Middle map UFO/tunnel grave
Rotate toward the center. Find a broken UFO landmark and a nearby small tunnel; the grave is associated with this pocket.
9) Northern sea rocks grave
Push fully north to the coast. Search behind rock clusters near the sea for grave number nine.
10) Hidden cave final grave (updated position)
From the northern track endpoint area, drop toward the new cave entrance. Once inside, immediately check the left side. That’s the final interaction for the updated Far Far West all graves route.
Warning: Players familiar with earlier test versions often miss this because the final grave position changed. Treat the cave as mandatory, even if your memory says otherwise.
Quick-Reference Table: Landmark to Action
| Landmark | What You Should Do | Common Error |
|---|---|---|
| South boundary | Start first grave immediately | Running inland too early |
| Cliff lip | Use controlled jumps | Burning all movement charges at once |
| Beach town | Check behind shore buildings | Only checking street/front entrances |
| Rail rocks | Scan both sides of tracks | Sprinting straight north and skipping |
| Burned city + saloon | Sweep perimeter, then interior lane | Looking only inside buildings |
| West outhouse | Commit to far-west detour | Abandoning detour mid-run |
| Willow cluster | Check behind trunks near outskirts | Confusing willow spot with central trees |
| UFO + tunnel | Find both landmarks together | Checking tunnel systems without UFO |
| North coast rocks | Inspect backside toward sea | Searching inland-facing rock sides only |
| Final cave (left) | Enter and turn left instantly | Walking deeper first, then missing side |
Efficient Solo vs Squad Strategy
Whether you’re solo or grouped changes pacing. The objective is still the same, but risk management differs.
| Mode | Recommended Pace | Best Practice | Risk to Watch |
|---|---|---|---|
| Solo | Steady, low-noise | Use rails as navigational spine | Overfighting before grave 7+ |
| Duo | Split-scout, regroup interact | One checks approach angles | Desynced pathing and missed credit |
| Squad | Anchor caller route | Assign point, interact, rear security | Everyone assuming someone else clicked |
For solo clears, avoid unnecessary detours between steps 6 and 8. For squads, appoint one route leader who calls the next landmark after each soul release.
Tip: If your team gets scattered, pause at a fixed landmark (rails, saloon, or cave mouth) before continuing. Regrouping once is faster than correcting two missed interactions later.
Common Mistakes That Break Far Far West all graves Runs
Even experienced players fail this challenge due to route drift. Here are the issues that most often cause incomplete runs:
-
Skipping a railside grave while sprinting north
The rock-adjacent location blends into terrain. Slow down briefly in this section. -
Forgetting the western outhouse detour
If you do center first, west later can feel too far and gets dropped under time pressure. -
Confusing willow grave with random tree clusters
Use the tracks + outskirts orientation, not “any willow-looking area.” -
Missing the final cave left turn
The cave grave is now the run-ender for many players. Enter and check left immediately. -
Extracting after 9/10 interactions
Track progress manually if your UI gets chaotic during fights.
A clean Far Far West all graves completion depends on discipline more than mechanical skill. Keep your landmark sequence consistent and you’ll finish far more reliably.
Recommended Run Checklist (Print-Friendly)
| Checklist Item | Done? |
|---|---|
| Southern grave secured | ☐ |
| Cliffside north grave secured | ☐ |
| Beach town rear-building grave secured | ☐ |
| Rail rocks grave secured | ☐ |
| Burned city/saloon grave secured | ☐ |
| West outhouse grave secured | ☐ |
| Willow outskirts grave secured | ☐ |
| UFO/tunnel middle grave secured | ☐ |
| North coast rocks grave secured | ☐ |
| Northern cave (left side) final grave secured | ☐ |
| Safe extraction completed | ☐ |
Video Route Reference
FAQ
Q: How many locations are in the Far Far West all graves objective in 2026?
A: The updated route uses 10 grave interactions. Most players miss the final cave location in the north, so make that your last mandatory check before extraction.
Q: What is the hardest location in all graves in Far Far West?
A: The hidden northern cave grave is typically the hardest because it changed from earlier versions and is easy to skip if you continue deeper instead of checking left near the entrance.
Q: Can I complete Far Far West all graves on any difficulty?
A: Yes. Lower difficulty is often better for route learning and consistency. Once you memorize landmarks, you can attempt faster clears on higher pressure settings.
Q: Do I need to extract after finding every Far Far West grave location?
A: Yes, plan to extract safely after the last soul release. Many objective runs fail in practice because players finish the path but lose progress before completing the exit phase.