If you’re hunting Far Far West jokers, the fastest way to improve your runs is by mastering the game’s secret missions, not just farming random drops. The good news is that most Far Far West jokers come from fixed puzzles, so once you know the routes, you can unlock them consistently and plan your builds around reliable effects. In this 2026 guide, you’ll get a full mission-by-mission breakdown, practical routing advice, and a realistic ranking of each reward based on combat value. You’ll also learn which joker effects scale best with auto weapons, which ones are stronger for sustain, and which unlock is mostly cosmetic. Follow this guide step by step and you’ll save time, reduce failed attempts, and finish your collection with far less backtracking.
Secret Missions and Reward Overview
Before diving into individual routes, understand the structure: there are six secret mission lines tied to specific maps, and five of them grant weapon jokers. One map grants a skin instead.
| Map | Secret Objective Type | Reward | Combat Value |
|---|---|---|---|
| Far West | Bell sequence puzzle | Bellshot Joker | High sustain |
| Canyon | 4 medallion collection | Pickpic Joker | Solid DPS boost |
| Desert | Cactus child-parent matching | Cactus Day Joker | Good AoE utility |
| Woodlands | Ordered mushroom path | Shroom Grave Joker | Situational healing |
| Far Far North | Rebuild snowman with 3 parts | Carriable skin | Cosmetic |
| Area 41 | Monolith code input | Anti-Gravity Falls Joker | Low combat impact |
If you want to verify updates or patch notes around game availability, check the official platform listing for Steam’s official store.
Tip: Unlock order matters. Start with high-impact sustain and DPS jokers first, then complete utility/cosmetic missions later.
Far Far West jokers: Complete Map-by-Map Unlock Guide
This section is your core checklist for unlocking all Far Far West jokers efficiently.
1) Far West Map — Bellshot Joker
Head to the church near the southeast side. Interact with the great bell at the top to begin the objective, then visit three bell sites around the map.
At each site:
- Interact with the floor trigger.
- Watch the bell spawn order.
- Shoot bells in that exact sequence.
- Repeat if you fail.
After all three are solved, return to the church and interact with the great bell to claim Bellshot.
Effect summary: each joker has a 5% chance to spawn a bell above enemies; shooting it heals you for 20 HP.
2) Canyon Map — Pickpic Joker
Find the cave with four medallion slots south of center. One medallion is on the sheriff corpse nearby. The other three require mini-challenges:
- East side: dig suspect mounds near bridge shovels until medallion appears.
- North side: blow up red glowing rocks with lit dynamite.
- West side: shoot all target sets (10) to open the safe.
Insert all four medallions at the cave to finish and unlock Pickpic.
Effect summary: each joker has a 5% chance to apply a pickaxe-like damage-over-time proc on hit (extra DPS feel, especially with rapid-fire weapons).
3) Desert Map — Cactus Day Joker
You must reunite six cactus children with six cactus parents. This is straightforward but time-consuming. NPC-like hints from each cactus can guide you, but route knowledge is much faster.
Return each small cactus to its correct large cactus to complete the mission and earn Cactus Day.
Effect summary: each joker has a 3% on-kill chance to spawn cactus mines that explode and can reset, giving useful area denial.
4) Woodlands Map — Shroom Grave Joker
Find the central/eastern cave stone that shows a number sequence. Follow map points in that exact order:
- Start southeast.
- Move clockwise around edge points.
- Touch all required mushrooms in sequence.
- Return to stone to claim reward.
You’ll unlock Shroom Grave.
Effect summary: 10% on-kill chance to spawn healing shrooms for 10 HP, with a vision-distortion side effect.
5) Far Far North Map — Skin Unlock
Inside the north cave, interact with the unfinished snowman. Retrieve body sections from three marked positions and roll them back manually. The lower/body piece is the longest push and easiest to get stuck on terrain.
Completing this grants a carriable skin, not a joker.
6) Area 41 — Anti-Gravity Falls Joker
In Area 41, interact with monoliths and enter symbols in map-order logic:
- Frontier (Far West)
- Sand (Desert)
- Cliffs (Canyon)
- Trees (Woodlands)
After correct input, activate the button to obtain Anti-Gravity Falls.
Effect summary: 2% on-kill chance to spawn anti-gravity spheres that lift you upward; niche utility, limited direct combat value.
| Mission | Main Failure Point | Fast Fix |
|---|---|---|
| Bellshot | Wrong sequence memory | Re-trigger floor prompt and repeat |
| Pickpic | Missing targets in dark west zone | Clear area first, then do a slow sweep |
| Cactus Day | Wrong pairings | Use a clockwise parent-check route |
| Shroom Grave | Wrong activation order | Reset and follow stone sequence strictly |
| Snowman | Parts stuck on objects | Take wider routes, avoid trees/rocks |
| Area 41 | Wrong symbol order | Reconfirm map order before input |
Warning: Don’t start high-travel objectives with low resources. Bring mobility and crowd-control tools so puzzle time doesn’t become survival panic.
Best Far Far West Jokers Ranked for Real Gameplay
Not all Far Far West jokers are equal. Some are run-defining, while others are mostly novelty effects.
| Rank Tier | Joker | Why It’s Strong (or Weak) | Best Use Case |
|---|---|---|---|
| S | Bellshot | Reliable sustain on weak-point follow-up | Boss fights, long survival waves |
| A | Pickpic | Extra DoT-like pressure scales with fire rate | SMGs, ARs, sustained DPS builds |
| B | Cactus Day | Mine procs add AoE and zone pressure | Mob-heavy arenas |
| B- | Shroom Grave | Healing is nice, visual side effect can hurt tracking | Defensive or casual runs |
| C | Anti-Gravity Falls | Fun effect, little direct combat benefit | Movement tricks, experimentation |
Build Synergy Snapshot
| Weapon Style | Best Joker Pairing | Why |
|---|---|---|
| Automatic rifles/SMGs | Pickpic + Cactus Day | Frequent hits + frequent kills trigger both effects |
| Precision/weak-point builds | Bellshot + Pickpic | Bellshot sustain + consistent chip DPS |
| Close-range shotgun play | Bellshot + Cactus Day | Burst kill zones and emergency healing setup |
| Exploration-focused runs | Shroom Grave + Anti-Gravity Falls | Utility/fun over max efficiency |
If your only goal is power, prioritize Bellshot first, then Pickpic. That pair gives the best balance of survivability and sustained damage in most combat loops.
Efficient 2026 Route to Unlock Everything Faster
This routing plan minimizes travel mistakes and repeat failures. It’s ideal for players targeting full Far Far West jokers completion quickly.
| Step | Map | Target | Practical Goal |
|---|---|---|---|
| 1 | Far West | Bellshot mission | Secure sustain early |
| 2 | Canyon | Medallion cave mission | Add passive damage |
| 3 | Woodlands | Mushroom sequence | Quick third joker |
| 4 | Desert | Cactus matching | AoE utility unlock |
| 5 | Area 41 | Monolith code | Finish joker collection |
| 6 | Far Far North | Snowman rebuild | Cosmetic cleanup |
Why this order works
- You get high-value combat tools first.
- You avoid starting with the longest travel puzzle.
- You finish Area 41 after collecting symbol logic from prior regions.
- You can postpone the cosmetic-only unlock until your build is already strong.
Tip: If you wipe often during puzzle runs, separate “combat progression runs” from “puzzle unlock runs.” Mixed goals can slow both.
Common Mistakes to Avoid While Farming Far Far West Jokers
Even experienced players lose time on a few predictable errors:
-
Rushing sequence puzzles under pressure
Clear enemies first, then do interaction logic. Most failures come from distractions. -
Undervaluing Bellshot
Many players chase flashy effects first; Bellshot is one of the most practical Far Far West jokers for consistency. -
Doing Desert too early
Cactus routing is simple but long. Save it until you have comfortable movement and map familiarity. -
Ignoring terrain hazards in North
Snowman parts can snag on map geometry. Wider routes are safer than shortest paths. -
Treating Anti-Gravity Falls as a DPS tool
It’s mostly utility flavor. Don’t center your combat build around it unless you’re experimenting.
If you’re pushing endgame clears, think of Far Far West jokers as layered bonuses. No single joker replaces core aiming, movement, and weapon choice—but the right pairings can smooth difficulty spikes dramatically.
FAQ
Q: What are the best Far Far West jokers to unlock first?
A: Start with Bellshot, then Pickpic. Bellshot improves sustain quickly, and Pickpic adds passive damage that feels strong on automatic weapons.
Q: Is the Far Far North secret mission required for all Far Far West jokers?
A: It’s part of the secret mission set, but it gives a carriable skin instead of a weapon joker. You can delay it if your priority is combat strength.
Q: Which Far Far West jokers are best for crowd clearing?
A: Cactus Day is the most AoE-friendly thanks to explosive mine procs on kills. Pair it with a fast-kill weapon setup for better uptime.
Q: Why does Shroom Grave feel weaker than expected?
A: It has a good trigger rate, but each shroom heal is small and the visual distortion can interfere with tracking. It’s useful, just more situational than Bellshot.